No one can deny how well Nidhogg 2 suits the Nintendo Switch. Best of all, you can bracket up a local tournament for up to eight players should you want to whip it out your bag at a Christmas party. Nidhogg 2 is such a perfect fit for the Nintendo Switch and is an absolute treat as a companion for drinking games. The audio in Nidhogg 2 builds upon the first game this time around though, with every stage having its own catchy funky beats that fit their theme so wonderfully well.ĭespite Nidhogg 2 being equipped with both a very basic arcade and online VS mode, they honestly don’t do the game nearly as much justice as teaming up with a gang of mates for some traditional local multiplayer fun. While the movement itself does still reflect the fast-paced antics of the first, not having the option to swap to a classic skin seems to me like a complete missed opportunity. Instead, they have a sort of awkward shadow puppet animation to them with limited limb articulation for comedic value. They don’t appear to move nearly as fluidly as the simple cluster of blocks that made up their original form. While the stages are full of eye candy and diversity, The customisable characters themselves come across like wired plasticine version of The Muppets. The character designs are questionable, but the new art direction does lend Nidhogg 2 an undeniable uniqueness and expands much further across the 11 accessible environments, as opposed to the basic four available in the first game. Gone are the simplicity of stick men and the limited background colours in exchange for a somewhat different, albeit braver and more colourful art choice. If you are familiar with the original Nidhogg, then you will notice that its sequel has had undergone a rather drastic facelift. Some of these modifiers – such as boomerang weapons and low gravity – are fun to play around with, while the more dire options will have you crawling on your knees like a baby, or undergo a single sudden death match. As well as finally being able to set a time limit to cap a match, you also have access to a screen full of cheat modifiers to completely stir up the action. Speaking of rules, there’s more customisable flexibility to the world of Nidhogg 2 this time around. Any weapon can also be turned off and adjusted in the options to meet your tastes – a handy feature should you wish to stay strictly within the field of the original rules. Weapons are usually handed to you randomly when your character springs back to life once you have been slain. It could have easily of been the broken tool out of the box, but thankfully, there’s still somewhat of a learning curve to get the most out of its use. The bow and arrow, on the other hand, is a little slower to fire and needs to be kept drawn to stay effective. The dagger is a small yet nimble blade that works nicely as a fast-flinging projectile. The broadsword is a heavier but stronger weapon with a vertical slice to deal with a dive-kicking opponent. The most notable gameplay change in Nidhogg 2 is that you now have a selection of weapons to choose from outside the classic rapier. Victory awaits once you have sprinted all the way to the finish line where a giant worm is waiting to gobble you up. If your opponent strikes you first, they have the priority to run. The idea is to strike your opponent down with your weapon and make a run for it towards the goal at the enemy’s side of the level. Both combatants face off smack, bang in the centre of a sprawling stage made up from a collection of screens. Thankfully, developer Messhof has eventually come to their senses and now we can finally stick our enemies with the pointy end anytime and anywhere.įor those that have never heard of Nidhogg before, the rules are very simple. This well-deserved sequel in the form of Nidhogg 2 originally struck PlayStation 4 and Steam in August last year – with no mention of a Nintendo Switch version in the works. It is also one of my absolute go-to games when inviting friends over for a good old knees-up. A back-and-forth explosion of tag fused with the skillful art of fencing, the original Nidhogg was like acting out a fight scene from the Count of Monte Cristo while being warped into the retro dimensions of the Atari 2600. If there was one game that I have always seen as an absolute necessity for the Nintendo Switch, it would have to be Nidhogg.
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